This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
By:
Alan Watt, Fabio Policarpo Imprint: A K Peters Country of Publication: United States Edition: illustrated edition Dimensions:
Height: 232mm,
Width: 191mm,
Weight: 929g ISBN:9781568812403 ISBN 10: 156881240X Pages: 384 Publication Date:01 August 2005 Audience:
Professional and scholarly
,
Undergraduate
Format:Hardback Publisher's Status: Active
1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development