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Advanced Game Development with Programmable Graphics Hardware

Alan Watt Fabio Policarpo

$273

Hardback

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English
A K Peters
01 August 2005
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

By:   ,
Imprint:   A K Peters
Country of Publication:   United States
Edition:   illustrated edition
Dimensions:   Height: 232mm,  Width: 191mm, 
Weight:   929g
ISBN:   9781568812403
ISBN 10:   156881240X
Pages:   384
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development

Watt, Alan; Policarpo, Fabio

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