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The Last Threshold

Dungeons & Dragons: Book 4 of The Neverwinter Quartet

R.A. Salvatore

$44.95

Paperback

Forthcoming
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English
Random House Worlds
10 November 2026
Drizzt navigates a winding path littered with secrets and lies in this suspenseful conclusion to the Neverwinter Saga.

Drizzt is tangled up in Dahlia's dark secrets more than ever. The ties that once held them close now threaten to rip apart as Dahlia's bonds to Drizzt's former foe, Artemis Entreri, continue to grow. Determined to stand for what's right in the Realms once again, Drizzt forges a new road north toward Icewind Dale. Will Dahlia, Entreri, and the rest of his new companions follow? Will he be forced to fight the darkness alone? Either way, he knows now where he's headed-back to the only place that's ever felt like home.

Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of the Bregan D'aerthe in his quest to destroy his grandfather's killer- Drizzt Do'Urden. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own . . .

The Last Threshold is the fourth book in the Neverwinter Saga and the twenty-sixth book in the Legend of Drizzt series.
By:  
Imprint:   Random House Worlds
Country of Publication:   United States
Volume:   26
Dimensions:   Height: 210mm,  Width: 140mm, 
Weight:   369g
ISBN:   9798217298853
Series:   The Legend of Drizzt
Pages:   496
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Forthcoming

R.A. Salvatore's books have sold more than thirty-five million copies, have landed on many bestseller lists, and have been translated into numerous foreign languages. When he isn't writing, Salvatore, his wife, Diane, and their Japanese spaniel, Pikel, bounce coast-to-coast to see their grandchildren. Salvatore hits the gym and coaches/plays on Clan Battlehammer, a softball team that includes most of his family. His gaming group still meets on Sundays to play D&D or DemonWars or whatever the Sadist . . . err, Game Master, decides.

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