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The Book of WebGPU

Mahesh Venkitachalam

$150

Paperback

Forthcoming
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English
No Starch Press,US
20 October 2026
Learn to create 3D graphics right in your browser with WebGPU, an exciting new technology with gaming, modeling and AI applications.

A hands-on, JavaScript-based introduction to WebGPU for real-time 3D graphics and GPU computing in the browser.

The Book of WebGPU is a hands-on introduction to modern browser-based 3D graphics and GPU computing with WebGPU and JavaScript. Readers learn how to use the WebGPU API and the WebGPU Shading Language (WGSL) to render interactive 3D scenes, implement lighting and texturing, and tap into the GPU's compute pipeline for non-graphics workloads.

The book walks through the full pipeline of creating 3D graphics in the browser, from buffers, shaders, and render passes to camera transforms and physically inspired lighting. Along the way, it reinforces core graphics concepts like coordinate spaces, projections, and materials, while also covering modern JavaScript features such as modules, promises, and async/await.

Every chapter includes guided, browser-based projects and challenging exercises, from fractal visualizations and interactive lighting demos to exploring medical CT data in 3D and experimenting with GPU-accelerated computations. As of 2025, WebGPU is officially supported across Chrome, Edge, Firefox, and Safari, so readers can run these projects in all major browsers without special plugins or native installs.

The result is a complete on-ramp for developers who want to create high-performance, visually rich experiences on the web, whether for games, data visualization, design tools, or emerging AI workflows.
By:  
Imprint:   No Starch Press,US
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 178mm, 
Weight:   369g
ISBN:   9781718504325
ISBN 10:   1718504322
Pages:   400
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Forthcoming

Mahesh Venkitachalam is a programmer, writer, and consultant specializing in 3D computer graphics and embedded systems. He is the founder of Electronut Labs, where he has designed open-source hardware and custom devices for clients around the world. His previous book, Python Playground (No Starch Press), introduced thousands of readers to creative coding projects in graphics, audio, and hardware hacking.

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