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A Playful Production Process

For Game Designers (and Everyone)

Richard Lemarchand Amy Hennig

$110

Hardback

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English
MIT Press
02 November 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.

This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish-from conceptualizing and designing to building, playtesting, and iterating-while avoiding the uncontrolled overwork known among developers as ""crunch."" Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases-ideation, preproduction, full production, and post-production-that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
By:  
Foreword by:  
Imprint:   MIT Press
Country of Publication:   United States
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   567g
ISBN:   9780262045513
ISBN 10:   0262045516
Pages:   360
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active

Richard Lemarchand, a game designer who worked in the videogame industry for more than twenty years, is Associate Professor in the USC Games program at the University of Southern California. Among many other projects, he led or co-led the design of all three games in the PlayStation 3 Uncharted series, including the award-winning Uncharted 2- Among Thieves.

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