A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.
A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.
Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of ""being in the zone,"" of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
By:
Braxton Soderman
Imprint: MIT Press
Country of Publication: United States
Dimensions:
Height: 229mm,
Width: 152mm,
Weight: 567g
ISBN: 9780262045506
ISBN 10: 0262045508
Pages: 304
Publication Date: 20 July 2021
Audience:
General/trade
,
ELT Advanced
Format: Hardback
Publisher's Status: Active
Acknowledgments ix Introduction 1 1 An Introduction to the Ideology of Flow 27 2 Flow, Alienation, and the Politics of Enjoyment 65 3 Streams of Consumption: Video Games and Televisual Flow 103 4 Flow, Play, and Critical Distance 139 5 Playfulness Untamed: Innovation, Play, and Flow in Independent Games 175 Conclusion: The Critical Futures of Flow 211 Notes 243 References 273 Index 305
Braxton Soderman is Assistant Professor of Film and Media Studies in the School of Humanities at the University of California, Irvine.