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Image Objects

An Archaeology of Computer Graphics

Jacob Gaboury

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Hardback

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English
MIT Press
03 August 2021
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.

How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects.

Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.

Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century.

The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
By:  
Imprint:   MIT Press
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   567g
ISBN:   9780262045032
ISBN 10:   0262045036
Pages:   312
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active
I Culling Vision: Hidden Surface Algorithms and the Problem of Visibility II Random Access Images: Interfacing Memory and the History of the Computer Screen III Model Objects: The Utah Teapot as Standard and Icon IV Object Paradigms: On the Origins of Object Orientation V Procedure Crystalized: The Graphics Processing Unit and the Rise of Computer Graphics Coda: After Objects

Jacob Gaboury is Assistant Professor of Film and Media at the University of California, Berkeley.

Reviews for Image Objects: An Archaeology of Computer Graphics

“Remarkably elegant... Weav[es] together both biography and technical history, archival research and media theory.” —Film Quarterly “A welcome addition to other recent texts in the growing canon of archaeological approaches to computer hardware and software.” —Andrew Reinhard, Institute for the Study of the Ancient World, New York University “A unique interrogation of the contemporary optical regime, structured as it is by black boxes and screens.” —Michael Eby, ArtForum


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