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The Infinite Playground

A Player's Guide to Imagination 

Bernard De Koven Holly Gramazio Celia Pearce Holly Gramazio

$59.99

Hardback

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English
MIT Press
20 October 2020
"A play-centered invitation to experience the power and delight unlocked by imagination.

A play-centered invitation to experience the power and delight unlocked by imagination.

Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination- the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world-observing, ""the things we imagine can become the world."" Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with ""Mill around""; and introduces blathering games-Blather, Group Blather, Singing Blather, and The Blather Chorale-that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays. Contributors Ian Bogost, Stephen Conway, Adriaan de Jongh, Elyon De Koven, Rocky De Koven, Mary Flanagan, Gonzalo Frasca, Tracy Fullerton, Holly Gramazio, Catherine Herdlick, Jesper Juul, Frank Lantz, Colleen Macklin, Celia Pearce, Sebastian Quack, Lee Rush, Katie Salen Tekinbaş, John Sharp, Tassos Stevens, Akira Thompson, Greg Trefry, Douglas Wilson, Zach Wood, Eric Zimmerman"
By:  
Contributions by:  
Edited by:   ,
Imprint:   MIT Press
Country of Publication:   United States
Dimensions:   Height: 203mm,  Width: 137mm,  Spine: 20mm
Weight:   340g
ISBN:   9780262044073
ISBN 10:   0262044072
Pages:   312
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active
BEGINNING BEFORE THE BEGINNING xi Foreword: Press Play xi Celia Pearce Introduction: Editing Bernie xvi Holly Gramazio What-if-ing xix Rocky De Koven INTRODUCTORY 1 Pre-posthumous 1 The University of Imagination 5 Something to Play: Prui 7 Imagining a New World 11 Jesper Juul Every Now and Then 12 Lee Rush A Million Ways to Play with Bernie, at Least 14 Gonzalo Frasca THE FUNDAMENTALS OF PLAY 17 Something to Play: Reception Line 17 Occupy Fun 19 Occupy Play 21 Something to Play: J’Accuse 23 The Well-Played Game 25 Having Fun Together 28 Something to Play: Tag 30 Changing the Game 31 When Can We Play? 33 Getting People Playing 35 Something to Play: Eclipse 36 After You’ve Played 38 Imagination and Possibility 39 Something to Play: Sound Travel 41 Compassion for the Play of Others 43 Sebastian Quack A Lifetime of Play 45 Frank Lantz Girls Own This Playground 48 Katie Salen Tekinbaş THE PRIVATE IMAGINATION 51 Strengthening the Imagination 51 Something to Play: Silly You and Serious You 52 Something to Play: Walking Games 55 Failure of the Imagination 57 Something to Play: Blather 59 Flowing with Imagination 61 Something to Play: Making Faces 63 The Imagined Audience 64 Something to Play: The Orchestra and the Conductor 67 Slow Play 70 Tracy Fullerton Ever Since 73 Adriaan de Jongh Roll with It 74 Greg Trefry THE SHARED IMAGINATION 77 Something to Play: Darkroom 78 The Collective Imagination 80 Coliberation 82 Something to Play: Group Blather 87 Of Me and We 89 Something to Play: Signifying Nothing 92 Risking Coliberation 95 Something to Play: Moving Pictures for the Community Theater 97 Encouraging Coliberation 99 Something to Play: Zen Counting 101 Something to Play: Handland 102 Tilt-Mate 104 Ian Bogost Focus on the Fun 106 Zack Wood Play Sets Us Free! 108 Stephen Conway Come Out & Play 110 Catherine Herdlick THE WORKING IMAGINATION 113 Something to Play: Singing Blather 114 Daydreams and Doodles 115 Something to Play: Drawing Together 116 Imagination and Creativity 118 Making Imagination Real 119 Something to Play: Foley a Capella 122 Imagination and Science 123 Strengthening the Group Imagination 126 Why Imagine? 127 Something to Play: The Label Game 129 Play, Imagination, and Business 131 Something to Play: The Orchestra Game 133 Enter the Dragon 136 Mary Flanagan Coliberation 139 Douglas Wilson Like Many of My Generation 141 Akira Thompson BEING IN THE WORLD 143 Imagination’s Role in Creating the World 143 Something to Play: The Blather Chorale 145 The Ecological Imagination 147 Something to Play: Ways of Bee-ing 148 The Compassionate Imagination 150 Something to Play: There Must Be a Good Reason 153 The Moral Imagination 154 Having Fun Together 157 Something to Play: Passing Humanity 158 Imagination and Endings 160 We, the Prui . . . 163 Colleen Macklin Stepping Aside 165 John Sharp A Lightening 166 Tassos Stevens A LACK OF CONCLUSION 169 Quitting Is Heavenly 172 Elyon De Koven Afterword 174 Eric Zimmerman FURTHER READING 177 CONTRIBUTORS 183

Bernard De Koven was a leading game designer and theorist of fun. He was a codirector of the New Games Foundation, a founder of the Games Preserve, the author of the game studies classic The Well-Played Game- A Player's Philosophy (MIT Press), Junkyard Sports, and A Playful Path, and creator of the website deepfun.com. Celia Pearce is Associate Professor of Game Design and Head of the Game Design Program at Northeastern University. She is the author of The Interactive Book- A Guide to the Interactive Revolution. Artemesia is her coauthor and avatar. Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts. Celia Pearce is Associate Professor of Game Design and Head of the Game Design Program at Northeastern University. She is the author of The Interactive Book- A Guide to the Interactive Revolution. Artemesia is her coauthor and avatar. Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press. Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play. Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames- Journalism at Play (MIT Press, 2010). Mary Flanagan is Sherman Fairchild Distinguished Professor in Digital Humanities, Director of the Tiltfactor game research laboratory, and Professor in the Department of Film and Media Studies at Dartmouth College. She is the author of Critical Play- Radical Game Design (MIT Press). Colleen Macklin is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School and coauthor (with John Sharp) of Games, Design, and Play- A Detailed Approach to Iterative Game Design. Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons. John Sharp is Associate Professor in the School of Art, Media, and Technology at Parsons School of Design at the New School. He is the author of Works of Game- On the Aesthetics of Games and Art (MIT Press) and coauthor (with Colleen Macklin) of Games, Design, and Play- A Detailed Approach to Iterative Game Design and (with David Thomas) Fun, Taste, & Games- An Aesthetics of the Idle, Unproductive, and Otherwise Playful (MIT Press). Sharp and Macklin are Codirectors of the PETLab (Prototyping Education and Technology Lab) at Parsons. Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.

Reviews for The Infinite Playground: A Player's Guide to Imagination 

"""This book is magical, sacred, beautiful, and inspired. It will reintroduce you to mysterious joys of play you may have long forgotten. It will reveal to you surprising powers of gaming that will help you make a better future. Read this book now. Keep it as a treasured favorite forever."" – Jane McGonigal, author of New York Times bestsellers Reality Is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully ""First, close your eyes; next, imagine a world where the deep connections between games, play, imagination, compassion, love, life, and fun are all wonderfully clear and frame our every experience in life. Now, stick out your tongue and blow a great big raspberry of joy! Welcome to Bernie’s playground! For those who are not familiar with the work of Bernie ‘Blue’ De Koven, this book could very well change your life. For those who have read his prior work, played his games, laughed and clapped hands with him, I can tell you that this final volume comes closer than ever to what he has always been trying to tell us about the importance of playing well, living well, and imagining our own beautiful playgrounds of life."" – Tracy Fullerton, Director, USC Game Innovation Lab"


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