SALE ON NOW! PROMOTIONS

Close Notification

Your cart does not contain any items

Useful Work v. Useless Toil

William Morris

$10.99

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
Penguin
27 October 2008
'If others can see it as I have seen it, then it may be a vision rather than a dream'

William Morris

Visionary English Socialist and pioneer of the Arts and Crafts movement, William Morris argued that all work should be a source of pride and satisfaction, and that everyone should be entitled to beautiful surroundings - no matter what their class.

Throughout history, some books have changed the world. They have transformed the way we see ourselves - and each other. They have inspired debate, dissent, war and revolution. They have enlightened, outraged, provoked and comforted. They have enriched lives - and destroyed them. Now Penguin brings you the works of the great thinkers, pioneers, radicals and visionaries whose ideas shook civilization and helped make us who we are.
By:  
Imprint:   Penguin
Country of Publication:   United Kingdom
Dimensions:   Height: 181mm,  Width: 111mm,  Spine: 6mm
Weight:   71g
ISBN:   9780141036700
ISBN 10:   0141036702
Series:   Penguin Great Ideas
Pages:   112
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

William Morris (1834 - 1896) was one of the most influential thinkers and artists of his time. At Oxford, with the painter Burne-Jones, he fell under the influence of Ruskin and Rossetti. Preoccupied with the poverty of modern design he taught himself at least thirteen crafts and founded his own design firm, Morris & Co. In the late 1870s he became active in political and environmentalist matters and converted to socialism in 1883, helping to found the Socialist League a year later.

Reviews for Useful Work v. Useless Toil

Hypercomplicated yet independently intelligible first in a fantasy trilogy: the US debut for an English author of three previous paperbacks. Elysia, mother of Gavril, portrait painter to the ruling Orlovs of Muscobar, never told her son that he's the heir to the frigid northern land of Azhkendir. Suddenly, Gavril sees in a vision the treacherous murder of Volkh, his father. Then he's abducted by Kostya, Volkh's right-hand man, and conveyed to Azhkendir, where he learns that by virtue of his Nagarian blood he's the Drakhaon: within him dwells a dragonlike creature of vast powers and an appetite for human blood-something else his mother never told him. Who killed Gavril's father? Well, a Clan feud between the Nagarians and the Arkhels has festered for centuries; Volkh thought he had slaughtered the last of his enemies, but young Jaromir escaped to neighboring Tielen, where Prince Eugene sponsored him. Kostya and the other warriors urge Gavril to take up the feud; only by killing Volkh's murderer can the old man's stormy and troublesome ghost be banished. Gentle Gavril isn't convinced. Meanwhile, Eugene, dreaming of reuniting the old Empire by acquiring all the scattered gemstones known as the Tears of Artamon, plots with spymaster Count Velemir to invade Azhkendir by stealth, sorcery, and force of arms. Set against a backdrop drawing on the wars, politics, and folklore of northeastern Europe, the characters tend to lose definition amid the furious welter of intrigue and action-adventure. Darting, unpredictable, often absorbing, but lacking the spark of true originality. (Kirkus Reviews)


See Also