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The Evolution of Co-Operation

Robert Axelrod

$32.99

Paperback

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English
Penguin Books Ltd
26 April 1990
How can co-operation emerge in a world of self-seeking egoists - whether superpowers, businesses, or individuals - when there is no central authority to police their actions? The author explores this central question, and its implications in this age of nuclear weapons and arms talks.
By:  
Imprint:   Penguin Books Ltd
Country of Publication:   United Kingdom
Dimensions:   Height: 198mm,  Width: 129mm,  Spine: 15mm
Weight:   194g
ISBN:   9780140124958
ISBN 10:   0140124950
Pages:   256
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Robert Axelrod is the Walgreen Professor for the Study of Human Understanding at the University of Michigan. He has been consulted on cooperation by the United Nations, the World Bank, and the U.S. Department of Defense. He lives in Ann Arbor, Michigan.

Reviews for The Evolution of Co-Operation

Starting from a social-scientific view of human nature which assumes that individuals behave egoistically, U. of Michigan political scientist Axelrod seeks to account for cooperative behavior - through computer games. Axelrod invited eminent game theorists from economics, psychology, and other fields to enter a tournament centered on the now-famous Prisoner's Dilemma: is it in the interests of each of two individuals to cooperate or not cooperate under specific circumstances? (Briefly, it is in the interests of both parties to claim innocence and receive a middling punishment than for one to tell on the other; but it is in the interests of each separately to tell, not knowing what the other will do.) Programs were submitted for this iterated Prisoner's Dilemma game - i.e., there would be a continuous sequence of moves rather than one single choice - and the winner turned out to be TIT FOR TAT : a solution which said that after the first move, the second player would reciprocate. When pitted against more complicated strategies, the model of reciprocity always won. This leads Axelrod to the conclusion that in a context of repeated interaction, a pattern of behaving nicely will dominate a pattern of meanness, and result in cooperative behavior. (Axelrod ran his tournament twice, the second time with many more participants and with all of them informed of the outcome of the first tournament; the TIT FOR TAT entry won again.) If non-game players intuitively respond that this is a strange way to state the obvious, Axelrod's turn to a historical example seen through TIT FOR TAT eyes shows that this is indeed the case. The example is WW I trench warfare and the well-known case of fraternization across the trenches. With the same soldiers facing each other day after day, some individuals on both sides adopted a strategy of not trying to shoot each other; only outsiders, not part of the game, broke the peace (e.g., lobbing artillery shells from a distance). Axelrod thinks his model explains the phenomenon, but it may just as well be said that the phenomenon explains the model. His lame suggestions for players in diplomacy and business are to get to know each other and to remember that the game will go on for a while. Then act nice, but retaliate immediately if the other side defects, forcing them to be nice too. Not a breakthrough. (Kirkus Reviews)


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