This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
AUTHORS: Bieke Masselis and Ivo De Pauw hold master's degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica certified by CAN.nl.
250 b/w illustrations
By:
Ivo De Pauw, Bieke Masselis Imprint: Lannoo Publishers Country of Publication: Belgium Edition: Updated edition Dimensions:
Height: 240mm,
Width: 170mm,
Weight: 874g ISBN:9789401474955 ISBN 10: 9401474958 Pages: 416 Publication Date:01 February 2022 Audience:
General/trade
,
ELT Advanced
Format:Paperback Publisher's Status: Unspecified
Bieke Masselis and Ivo De Pauw hold master’s degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica® certified by CAN.nl.