Beat the rise! Delivery fees are going up soon. INFO

Close Notification

Your cart does not contain any items

Advances in Modelling, Animation and Rendering

John Vince Rae Earnshaw

$490.95   $392.41

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
Springer London Ltd
06 November 2012
""Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world.""

This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation

- Image based rendering

- Non photo-realistic rendering

- Virtual reality

- Avatars

- Geometric and solid modelling

- Computational geometry

- Physically based modelling

- Graphics hardware architecture

- Data visualisation

- Data compression

The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Edited by:   ,
Imprint:   Springer London Ltd
Country of Publication:   United Kingdom
Edition:   Softcover reprint of the original 1st ed. 2002
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 29mm
Weight:   866g
ISBN:   9781447111184
ISBN 10:   1447111184
Pages:   549
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
INVITED PAPERS.- Problems and Solutions for the 3D Aceurate Functional Modelling ofthe Hip and Shoulder.- Simulating a Human Society: The Challenges.- Content-based Image Indexing and Retrieval in Compressed Domain.- Visual Data Navigators“ Collaboratories ”.- What is Your Relationship with Your Information Space?.- State of Art in Digital Media.- MODELLING.- A Body and Garment Creation Method for an Internet Based Virtual Fitting Room.- Procedural Simulation oflnterwoven Structures.- An Approach to Blend Surfaces.- Borders, Semi-Sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes.- Mesh Smoothing with Shape or Feature Preservation.- Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers.- Progressive Gap Closing for Mesh Repairing.- An Isosurface Continuity Algorithm for Super Adaptive Resolution Data.- Acceleration of Elastic Model’s Motion Computation Based on Elastic Element Reduction.- Explosive Impact on Real-time Deformable Terrain.- Image-Based Modeling Using Viewpoint Entropy.- ANIMATION.- Automatic Generation of Non-Verbal Facial Expressions from Speech.- Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation.- A Novel Multi-resolution Anthropometrical Algorithm For Realistic Simulation and Manipulation of Facial Appearance.- Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations.- RENDERING.- Factoring a Specular Reflection Field Into Added Diffuse Reflection Fields.- A Hardware Based Implementation of the Multipath Method.- Fuzzy Random Walk.- Shadow Mapping for Hemispherical and Omnidirectional Light Sources.- A Sky Light Illuminational Model in Specular Environment.- High Quality Final Gathering for HierarchicalMonte Carlo Radiosity for General Environments.- New Contrast Measures for Pixel Supersampling.- Visibility Maps: A Topological Structure for Fast Antialised Ray Tracing.- Realtime Shading of Folded Surfaces.- Rendering Natural Waters: Merging Computer Graphics with Physics and Biology.- A System for Image Based Rendering of Walk-throughs.- VISUAL INTERACTION.- Interaction in Virtual Worlds: Application to Music Performers.- Enhancing Archive Television Programmes for Interactivity.- Author Index.

See Also