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Composing Music for Games

The Art, Technology and Business of Video Game Scoring

Chance Thomas

$368

Hardback

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English
Routledge
09 August 2017
Composing Music for Games

is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm, 
Weight:   453g
ISBN:   9781138428263
ISBN 10:   1138428264
Pages:   376
Publication Date:  
Audience:   College/higher education ,  General/trade ,  Primary ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

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