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Ten Things Video Games Can Teach Us: (about life, philosophy and everything)
— —
Jordan Erica Webber Daniel Griliopoulos
Ten Things Video Games Can Teach Us: (about life, philosophy and everything) by Jordan Erica Webber at Abbey's Bookshop,

Ten Things Video Games Can Teach Us: (about life, philosophy and everything)

Jordan Erica Webber Daniel Griliopoulos


9781472137913

Robinson


Popular philosophy;
Society & Social Sciences;
Computer games: strategy guides


Paperback

384 pages

$35.00
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WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS?

If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?

These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.

Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:

1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)

By:   Jordan Erica Webber, Daniel Griliopoulos
Imprint:   Robinson
Country of Publication:   United Kingdom
Dimensions:   Height: 173mm,  Width: 239mm,  Spine: 30mm
Weight:   500g
ISBN:   9781472137913
ISBN 10:   1472137914
Pages:   384
Publication Date:   August 2017
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Jordan Erica Webber (Author) Jordan Erica Webber is a freelance writer and speaker who specialises in video games. Most of her work can be found on the Guardian. She has a first-class degree in Philosophy with Psychology from the University of Warwick.Daniel Griliopoulos (Author) Dan Griliopoulos is a writer specialising in video games. His work has been published in media including The New Statesman, the Mail on Sunday and the Guardian. He has a degree in Politics, Philosophy and Economics from the University of Oxford and a lifelong love of classical philosophy. He is currently Lead Content Editor at tech firm Improbable.


Fascinating . . . a unique insight into the culture that surrounds videogames and the work that is being produced within the industry . . . allows you to explore complex philosophical questions through videogames that you know, love and understand; it's a link between worlds. . . a genuinely insightful and delicately crafted thought experiment * gamesTM *

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