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Symbolic Dynamics and Geometry

Using D* in Graphics and Game Programming

Brian Guenter Sung-Hee Lee

$94.99

Paperback

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English
CRC Press
30 September 2020
This book explains how to use the symbolic differentiation system D
* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D
* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

By:   ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   294g
ISBN:   9780367659301
ISBN 10:   0367659301
Pages:   208
Publication Date:  
Audience:   College/higher education ,  General/trade ,  Primary ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Brian Guenter is a principal researcher in the graphics group of Microsoft Research. Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.

Reviews for Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming

Featuring a profusely illustrated text, Symbolic Dynamics and Geometry is an especially recommended addition to professional and academic library reference for Computer Science, Computer Graphics, and Computer Game Development reference collections. -Midwest Book Review, July 2010


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