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English
CRC Press
30 September 2020
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior

Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes

Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Edited by:   , , , , , , ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   725g
ISBN:   9780367658359
ISBN 10:   0367658356
Pages:   266
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Nuria Pelechano, Universitat Politècnica de Catalunya Jan M. Allbeck, George Mason University Mubbasir Kapadia, Disney Research Zurich / Rutgers University Norman I. Badler, University of Pennsylvania

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