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Realistic Ray Tracing

Peter Shirley R. Keith Morley

$112

Paperback

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English
A K Peters
19 December 2008
"Concentrating on the ""nuts and bolts"" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms."

By:   ,
Imprint:   A K Peters
Country of Publication:   United States
Edition:   2nd edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   340g
ISBN:   9781568814612
ISBN 10:   1568814615
Pages:   235
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Professional & Vocational ,  A / AS level ,  Further / Higher Education
Format:   Paperback
Publisher's Status:   Active

Peter Shirley is currently a research scientist at NVIDIA. He is also an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Cornell Program of Computer Graphics. R. Keith Morley is Chief Software Engineer at RayScale. He has a B.S. in Computer Science from the University of Utah and also studied at Princeton University. He worked as a Senior Software Engineer at Walt Disney Feature Animation on 3D rendering and lighting tools.

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