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Mastering openFrameworks

Creative Coding Demystified

Denis Perevalov Denis Perevalov

$115.95   $93.14

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English
Packt Publishing Limited
26 September 2013
openFrameworks is the doorway to so many creative multimedia possibilities and this book will tell you everything you need to know to undertake your own projects. You\'ll find creative coding is simpler than you think.

Key Features

Create cutting edge audio-visual interactive projects, interactive installations, and sound art projects with ease Unleash the power of low-level data processing methods using C++ and shaders Make use of the next generation technologies and techniques in your projects involving OpenCV, Microsoft Kinect, and so on

Book DescriptionopenFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed.

""Mastering openFrameworks: Creative Coding Demystified"" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects.

""Mastering openFrameworks: Creative Coding Demystified"" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered.

We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders.

You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.

What you will learn

Install openFrameworks in Windows, Mac OS X, and Linux Load images and videos from files, and learn rendering and low-level processing Learn to use sound samples, sound synthesizing, and how to record sounds from a microphone Work with 3D graphics, including shaders Extend your project with additional graphics, sound, networking, and computer vision functionality with the help of numerous openFrameworks addons Create distributed projects, which work on a several computers by synchronizing via OSC protocol Leverage computer vision basics, including optical flow, and perspective transformations Use depth cameras, like Microsoft Kinect, for creating interactive walls.

Who this book is forIf you are a visual artist, designer, or programmer interested in creative coding with openFrameworks then this book is for you. Basic knowledge of object-oriented programming, such as C++, Java, Python, and ActionScript 3, would be helpful.
By:   ,
Imprint:   Packt Publishing Limited
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 19mm
Weight:   626g
ISBN:   9781849518048
ISBN 10:   1849518041
Pages:   364
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Undefined
Publisher's Status:   Active
Table of Contents

Denis Perevalov is a computer vision research scientist. He works at the Institute of Mathematics and Mechanics of the Ural Branch of the Russian Academy of Sciences (Ekaterinburg, Russia). He is the co-author of two Russian patents on robotics computer vision systems and an US patent on voxel graphics. Since 2010 he has taught openFrameworks in the Ural Federal University. From 2011 he has been developing software for art and commercial interactive installations at kuflex.com using openFrameworks. He is the co-founder of interactive technologies laboratory expo32.ru (opened in 2012).

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