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iOS Game Programming with Xcode and Cocos2d

Justin Dike

$368

Hardback

Not in-store but you can order this
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English
Routledge
26 July 2017
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven‘t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

Code

Video examples

5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm, 
Weight:   453g
ISBN:   9781138428317
ISBN 10:   1138428310
Pages:   504
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Chapter 1: The Hardest Part: StartingChapter 2: Objective-C BasicsChapter 3: Cocos2d BasicsChapter 4: Create Your Own ClassChapter 5: Collisions, Touches & GesturesChapter 6: Accelerometer and ActionsChapter 7: Animation & Particle FXChapter 8: Menus, Sounds, Scenes & TextChapter 9: Game StructureChapter 10: Extending Cocos2dChapter 11: The Back

Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.

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