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English
Routledge
04 February 2019
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.

Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

By:  
Imprint:   Routledge
Country of Publication:   United States
Edition:   2nd edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   544g
ISBN:   9780815351832
ISBN 10:   0815351836
Pages:   318
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
Chapter 1: The Whys and Wherefores of Game Analysis Chapter 2: Preparing for the Analysis Chapter 3: Areas of Analysis 1: Context Chapter 4 Areas of Analysis 2: Game Overview Chapter 5 Areas of Analysis 3: Formal Elements Chapter 6 Writing the Analysis Chapter 7 Wrapping Things Up Appendix I: Sample Analyses Appendix II: List of Other Published Analyses Glossary Ludography

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, and works as a freelance game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, as well as developing theoretical frameworks to understand games better.

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