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Introduction to Computer Graphics with OpenGL ES

JungHyun Han

$94.99

Paperback

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English
CRC Press
31 March 2021
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.

Key Features:

Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces

Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics

Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed

Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
Weight:   675g
ISBN:   9780367781187
ISBN 10:   0367781182
Pages:   326
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic and professional journals, conferences, and symposia in computer graphics.

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