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Handbook of Digital Image Synthesis

Scientific Foundations of Rendering

Vincent Pegoraro (Saarland University, Saarbrücken, Germany)

$90.99

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English
CRC Press
30 September 2020
The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process.

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Key Features:

Provides unified coverage of the broad range of fundamental topics in rendering

Gives in-depth treatment of the basic and advanced concepts in each topic

Presents a step-by-step derivation of the theoretical results needed for implementation

Illustrates the concepts with numerous figures and computer-generated images

Illustrates the core algorithms using platform-independent pseudo-code

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 280mm,  Width: 210mm, 
Weight:   2.050kg
ISBN:   9780367658199
ISBN 10:   0367658194
Pages:   838
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Vincent Pegoraro is a scientific author whose research interests lie in physically-based rendering, on which he has published scholarly articles in the fields of both graphics and visualization. He completed his post-doctoral fellowship at Saarland University, with the Multimodal Computing and Interaction(M2CI) Cluster of Excellence and the Intel Visual Computing Institute VCI). Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, where he carried out research at the Scientific Computing and Imaging (SCI) Institute, and interned within the R&D department of Lucasfilm - Industrial Light & Magic (ILM). Before his doctorate, he worked on virtual simulators as an engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT) and as an intern at LIFL/INRIA.

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