OUR STORE IS CLOSED ON ANZAC DAY: THURSDAY 25 APRIL

Close Notification

Your cart does not contain any items

GPU PRO 3

Advanced Rendering Techniques

Wolfgang Engel

$273

Hardback

Not in-store but you can order this
How long will it take?

QTY:

English
Taylor & Francis Inc
21 February 2012
This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms.

Edited by:  
Imprint:   Taylor & Francis Inc
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 23mm
Weight:   910g
ISBN:   9781439887820
ISBN 10:   1439887829
Pages:   408
Publication Date:  
Audience:   Professional and scholarly ,  General/trade ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Wolfgang Engel

Reviews for GPU PRO 3: Advanced Rendering Techniques

GPU Pro3 is a guide to high-end computer graphics for video games and computer animation. Discussing the latest advancements in technology and graphical artistry, taken from fifty of the industry’s best, it covers tips on creating interesting geometry, shading, illumination shadows, optimizing 3D engines, and much more. GPU Pro3 is presented with full-color photos of graphical examples, charts, indexes, glossaries, and much more, making it an ideal addition to community and college collections catering to technology and artistic design. —Wisconsin Bookwatch, April 2012


See Also