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$120

Paperback

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English
Routledge
27 October 2015
Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

By:   , , ,
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 23mm
Weight:   1.740kg
ISBN:   9781138777248
ISBN 10:   1138777242
Pages:   464
Publication Date:  
Audience:   Professional and scholarly ,  General/trade ,  Undergraduate ,  Primary
Format:   Paperback
Publisher's Status:   Active
Acknowledgments Introduction Chapter 00: Loading Sequence: Quick Start Chapter 01: Sound Part A: Ambience and Environment Chapter 02: Sound Part B: Procedural Sound Design Chapter 03: Music Part A: Quick Start Chapter 04: Music Part B: Basics and Parallel Forms Chapter 05: Music Part C: Transitional Forms Chapter 06: Dialogue Chapter 07: Making it Real Chapter 08: Making it Good Chapter 09: Advanced: Weapons Chapter 10: Advanced: Vehicle Chapter 11: Advanced: Sports Dialogue and Crowds Chapter 12: Advanced: Music Conclusion Appendix A: Core Concepts Appendix B: Blueprint Primer Appendix C: Testing, Troubleshooting, and Good Practice Credits Quick Reference

Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.

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