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English
Academic Press Inc
18 November 2019
"Feature Extraction for Image Processing and Computer Vision is an essential guide to the implementation of image processing and computer vision techniques, with tutorial introductions and sample code in MATLAB and Python. Algorithms are presented and fully explained to enable complete understanding of the methods and techniques demonstrated. As one reviewer noted, ""The main strength of the proposed book is the link between theory and exemplar code of the algorithms."" Essential background theory is carefully explained.

This text gives students and researchers in image processing and computer vision a complete introduction to classic and state-of-the art methods in feature extraction together with practical guidance on their implementation."

By:   , , , ,
Imprint:   Academic Press Inc
Country of Publication:   United States
Edition:   4th edition
Dimensions:   Height: 234mm,  Width: 191mm, 
Weight:   1.340kg
ISBN:   9780128149768
ISBN 10:   0128149760
Pages:   650
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active
Preface 1. Introduction 1.1 Overview 1.2 Human and computer vision 1.3 The human vision system 1.3.1 The eye 1.3.2 The neural system 1.3.3 Processing 1.4 Computer vision systems 1.4.1 Cameras 1.4.2 Computer interfaces 1.5 Processing images 1.5.1 Processing 1.5.2 Hello Python, hello images! 1.5.3 Mathematical tools 1.5.4 Hello Matlab 1.6 Associated literature 1.6.1 Journals, magazines and conferences 1.6.2 Textbooks 1.6.3 The web 1.7 Conclusions References 2. Images, sampling and frequency domain processing 2.1 Overview 2.2 Image formation 2.3 The Fourier Transform 2.4 The sampling criterion 2.5 The discrete Fourier Transform 2.5.1 One-dimensional transform 2.5.2 Two-dimensional transform 2.6 Properties of the Fourier Transform 2.6.1 Shift invariance 2.6.2 Rotation 2.6.3 Frequency scaling 2.6.4 Superposition (linearity) 2.6.5 The importance of phase 2.7 Transforms other than Fourier 2.7.1 Discrete cosine transform 2.7.2 Discrete Hartley Transform 2.7.3 Introductory wavelets 2.7.3.1 Gabor Wavelet 2.7.3.2 Haar Wavelet 2.7.4 Other transforms 2.8 Applications using frequency domain properties 2.9 Further reading References 3. Image processing 3.1 Overview 3.2 Histograms 3.3 Point operators 3.3.1 Basic point operations 3.3.2 Histogram normalisation 3.3.3 Histogram equalisation 3.3.4 Thresholding 3.4 Group operations 3.4.1 Template convolution 3.4.2 Averaging operator 3.4.3 On different template size 3.4.4 Template convolution via the Fourier transform 3.4.5 Gaussian averaging operator 3.4.6 More on averaging 3.5 Other image processing operators 3.5.1 Median filter 3.5.2 Mode filter 3.5.3 Nonlocal means 3.5.4 Bilateral filtering 3.5.5 Anisotropic diffusion 3.5.6 Comparison of smoothing operators 3.5.7 Force field transform 3.5.8 Image ray transform 3.6 Mathematical morphology 3.6.1 Morphological operators 3.6.2 Grey level morphology 3.6.3 Grey level erosion and dilation 3.6.4 Minkowski operators 3.7 Further reading References 4. Low-level feature extraction (including edge detection) 4.1 Overview 4.2 Edge detection 4.2.1 First-order edge detection operators 4.2.1.1 Basic operators 4.2.1.2 Analysis of the basic operators 4.2.1.3 Prewitt edge detection operator 4.2.1.4 Sobel edge detection operator 4.2.1.5 The Canny edge detector 4.2.2 Second-order edge detection operators 4.2.2.1 Motivation 4.2.2.2 Basic operators: The Laplacian 4.2.2.3 The Marr–Hildreth operator 4.2.3 Other edge detection operators 4.2.4 Comparison of edge detection operators 4.2.5 Further reading on edge detection 4.3 Phase congruency 4.4 Localised feature extraction 4.4.1 Detecting image curvature (corner extraction) 4.4.1.1 Definition of curvature 4.4.1.2 Computing differences in edge direction 4.4.1.3 Measuring curvature by changes in intensity (differentiation) 4.4.1.4 Moravec and Harris detectors 4.4.1.5 Further reading on curvature 4.4.2 Feature point detection; region/patch analysis 4.4.2.1 Scale invariant feature transform 4.4.2.2 Speeded up robust features 4.4.2.3 FAST, ORB, FREAK, LOCKY and other keypoint detectors 4.4.2.4 Other techniques and performance issues 4.4.3 Saliency 4.4.3.1 Basic saliency 4.4.3.2 Context aware saliency 4.4.3.3 Other saliency operators 4.5 Describing image motion 4.5.1 Area-based approach 4.5.2 Differential approach 4.5.3 Recent developments: deep flow, epic flow and extensions 4.5.4 Analysis of optical flow 4.6 Further reading References 5. High-level feature extraction: fixed shape matching 5.1 Overview 5.2 Thresholding and subtraction 5.3 Template matching 5.3.1 Definition 5.3.2 Fourier transform implementation 5.3.3 Discussion of template matching 5.4 Feature extraction by low-level features 5.4.1 Appearance-based approaches 5.4.1.1 Object detection by templates 5.4.1.2 Object detection by combinations of parts 5.4.2 Distribution-based descriptors 5.4.2.1 Description by interest points (SIFT, SURF, BRIEF) 5.4.2.2 Characterising object appearance and shape 5.5 Hough transform 5.5.1 Overview 5.5.2 Lines 5.5.3 HT for circles 5.5.4 HT for ellipses 5.5.5 Parameter space decomposition 5.5.5.1 Parameter space reduction for lines 5.5.5.2 Parameter space reduction for circles 5.5.5.3 Parameter space reduction for ellipses 5.5.6 Generalised Hough transform 5.5.6.1 Formal definition of the GHT 5.5.6.2 Polar definition 5.5.6.3 The GHT technique 5.5.6.4 Invariant GHT 5.5.7 Other extensions to the HT 5.6 Further reading References 6. High-level feature extraction: deformable shape analysis 6.1 Overview 6.2 Deformable shape analysis 6.2.1 Deformable templates 6.2.2 Parts-based shape analysis 6.3 Active contours (snakes) 6.3.1 Basics 6.3.2 The Greedy Algorithm for snakes 6.3.3 Complete (Kass) Snake implementation 6.3.4 Other Snake approaches 6.3.5 Further Snake developments 6.3.6 Geometric active contours (Level Set-Based Approaches) 6.4 Shape Skeletonisation 6.4.1 Distance transforms 6.4.2 Symmetry 6.5 Flexible shape models – active shape and active appearance 6.6 Further reading References 7. Object description 7.1 Overview and invariance requirements 7.2 Boundary descriptions 7.2.1 Boundary and region 7.2.2 Chain codes 7.2.3 Fourier descriptors 7.2.3.1 Basis of Fourier descriptors 7.2.3.2 Fourier expansion 7.2.3.3 Shift invariance 7.2.3.4 Discrete computation 7.2.3.5 Cumulative angular function 7.2.3.6 Elliptic Fourier descriptors 7.2.3.7 Invariance 7.3 Region descriptors 7.3.1 Basic region descriptors 7.3.2 Moments 7.3.2.1 Definition and properties 7.3.2.2 Geometric moments 7.3.2.3 Geometric complex moments and centralised moments 7.3.2.4 Rotation and scale invariant moments 7.3.2.5 Zernike moments 7.3.2.6 Tchebichef moments 7.3.2.7 Krawtchouk moments 7.3.2.8 Other moments 7.4 Further reading References 8. Region-based analysis 8.1 Overview 8.2 Region-based analysis 8.2.1 Watershed transform 8.2.2 Maximally stable extremal regions 8.2.3 Superpixels 8.2.3.1 Basic techniques and normalised cuts 8.2.3.2 Simple linear iterative clustering 8.3 Texture description and analysis 8.3.1 What is texture? 8.3.2 Performance requirements 8.3.3 Structural approaches 8.3.4 Statistical approaches 8.3.4.1 Co-occurrence matrix 8.3.4.2 Learning-based approaches 8.3.5 Combination approaches 8.3.6 Local binary patterns 8.3.7 Other approaches 8.3.8 Segmentation by texture 8.4 Further reading References 9. Moving object detection and description 9.1 Overview 9.2 Moving object detection 9.2.1 Basic approaches 9.2.1.1 Detection by subtracting the background 9.2.1.2 Improving quality by morphology 9.2.2 Modelling and adapting to the (static) background 9.2.3 Background segmentation by thresholding 9.2.4 Problems and advances 9.3 Tracking moving features 9.3.1 Tracking moving objects 9.3.2 Tracking by local search 9.3.3 Problems in tracking 9.3.4 Approaches to tracking 9.3.5 MeanShift and Camshift 9.3.5.1 Kernel-based density estimation 9.3.5.2 MeanShift tracking 456 9.3.5.3 Camshift technique 461 9.3.6 Other approaches 465 9.4 Moving feature extraction and description 468 9.4.1 Moving (biological) shape analysis 468 9.4.2 Space–time interest points 470 9.4.3 Detecting moving shapes by shape matching in image sequences 470 9.4.4 Moving shape description 474 9.5 Further reading 477 References 478 Contents xv These proofs may contain color figures. Those figures may print black and white in the final printed book if a color print product has not been planned. The color figures will appear in color in all electronic versions of this book. To protect the rights of the author(s) and publisher we inform you that this PDF is an uncorrected proof for internal business use only by the author(s), editor(s), reviewer(s), Elsevier and typesetter TNQ Books and Journals Pvt Ltd. It is not allowed to publish this proof online or in print. This proof copy is the copyright property of the publisher and is confidential until formal publication. 10. Camera geometry fundamentals 483 10.1 Overview 483 10.2 Projective space 483 10.2.1 Homogeneous co-ordinates and projective geometry 484 10.2.2 Representation of a line, duality and ideal points 485 10.2.3 Transformations in the projective space 487 10.2.4 Computing a planar homography 490 10.3 The perspective camera 493 10.3.1 Perspective camera model 494 10.3.2 Parameters of the perspective camera model 498 10.3.3 Computing a projection from an image 498 10.4 Affine camera 10.4.1 Affine camera model 10.4.2 Affine camera model and the perspective projection 10.4.3 Parameters of the affine camera model 10.5 Weak perspective model 10.6 Discussion 10.7 Further reading References 11. Colour images 11.1 Overview 11.2 Colour image theory 11.2.1 Colour images 11.2.2 Tristimulus theory 11.2.3 The colourimetric equation 11.2.4 Luminosity function 11.3 Perception-based colour models: CIE RGB and CIE XYZ 11.3.1 CIE RGB colour model: Wright–Guild data 11.3.2 CIE RGB colour matching functions 11.3.3 CIE RGB chromaticity diagram and chromaticity co-ordinates 11.3.4 CIE XYZ colour model 11.3.5 CIE XYZ colour matching functions 11.3.6 XYZ chromaticity diagram 11.3.7 Uniform colour spaces: CIE LUV and CIE LAB 11.4 Additive and subtractive colour models 11.4.1 RGB and CMY 11.4.2 Transformation between RGB models 11.4.3 Transformation between RGB and CMY models 11.5 Luminance and chrominance colour models 11.5.1 YUV, YIQ and YCbCr models 11.5.2 Luminance and gamma correction 11.5.3 Chrominance 11.5.4 Transformations between YUV, YIQ and RGB colour models 11.5.5 Colour model for component video: YPbPr 11.5.6 Colour model for digital video: YCbCr 11.6 Additive perceptual colour models 11.6.1 The HSV and HLS colour models 11.6.2 The hexagonal model: HSV 11.6.3 The triangular model: HLS 11.6.4 Transformation between HLS and RGB 11.7 More colour models References 12. Distance, classification and learning 12.1 Overview 12.2 Basis of classification and learning 12.3 Distance and classification 12.3.1 Distance measures 12.3.1.1 Manhattan and Euclidean Ln norms 12.3.1.2 Mahalanobis, Bhattacharrya and Matusita 12.3.1.3 Histogram intersection, Chi2 (c2) and the Earth Mover’s distance 12.3.2 The k-nearest neighbour for classification 12.4 Neural networks and Support Vector Machines 12.5 Deep learning 12.5.1 Basis of deep learning 12.5.2 Major deep learning architectures 12.5.3 Deep learning for feature extraction 12.5.4 Deep learning performance evaluation 12.6 Further reading References

Mark Nixon is the Professor in Computer Vision at the University of Southampton UK. His research interests are in image processing and computer vision. His team develops new techniques for static and moving shape extraction which have found application in biometrics and in medical image analysis. His team were early workers in automatic face recognition, later came to pioneer gait recognition and more recently joined the pioneers of ear biometrics. With Tieniu Tan and Rama Chellappa, their book Human ID based on Gait is part of the Springer Series on Biometrics and was published in 2005. He has chaired/ program chaired many conferences (BMVC 98, AVBPA 03, IEEE Face and Gesture FG06, ICPR 04, ICB 09, IEEE BTAS 2010) and given many invited talks. Dr. Nixon is a Fellow IET and a Fellow IAPR. Alberto Aguado is a principal algorithm researcher and developer at Foundry London were he works developing Image Processing, Computer Vision and rendering technologies for video production. Previously, he was head of research on animation technologies at Natural Motion. He developed image processing technologies for sport tracking at Sportradar. He worked as developer for Electronic Arts and for Black Rock Disney Game Studios. He gained academic experience as a Lecturer in the Centre for Vision, Speech and Signal Processing in the University of Surrey. He pursued a postdoctoral fellowship in Computer Vision at INRIA Rhône-Alpes (Marie Curie fellowship) and he received his PhD in Computer Vision /Image Processing from the University of Southampton.

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