LATEST DISCOUNTS & SALES: PROMOTIONS

Close Notification

Your cart does not contain any items

Digital Storytelling 4e

A creator's guide to interactive entertainment

Carolyn Handler Miller

$273

Hardback

Not in-store but you can order this
How long will it take?

QTY:

English
CRC Press
21 November 2019
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names.

Key Features:

A large new section covering various forms of immersive media, including VR, AR and Mixed Reality

Breakthroughs in interactive TV and Cinema

The use of VR, AR and mixed reality in gaming

New forms of voice-enabled storytelling and gaming

Stories told via mobile apps and social media

Developing Digital Storytelling for different types of audiences

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Edition:   4th edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   1.224kg
ISBN:   9781138341609
ISBN 10:   1138341606
Pages:   780
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Foreword Preface Acknowledgments PART 1 New Technologies, New Creative Opportunities Chapter 1 — Storytelling, Old and New Chapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment PART 2 Creating Story-Rich Projects Chapter 3 — Interactivity and Its Effects Chapter 4 — Old Tools/New Tools Chapter 5 — Characters, Dialogue, and Emotions Chapter 6 — Structure in Digital Storytelling Chapter 7 — Your Audience Chapter 8 — Social Media and Storytelling Chapter 9 — Guidelines: Creating a New Project PART 3 Harnessing Digital Storytelling for Pragmatic Goals Chapter 10 — Using Digital Storytelling to Teach, Promote, and Inform PART 4 Media and Models: Under the Hood Chapter 11 — Video Games Chapter 12 — The Internet Chapter 13 — Mobile Devices and Apps Chapter 14 — Interactive Cinema and Interactive TV Chapter 15 —Smart Toys and Life-Like Robots PART 5 Immersive Media Chapter 16 — What Are Immersive Media? Chapter 17 — VR, AR , and Mixed Reality (XR) Chapter 18 — Immersive Narratives and Immersive Spaces Chapter 19 — Screen-Based Immersion PART 6 Career Considerations Chapter 20 — Working as a Digital Storyteller Project Index Subject Index

"Carolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls ""digital storytelling,"" Carolyn’s projects include video games, virtual worlds, and Web series; intelligent toy systems; and transmedia entertainment. She was a contributing writer for the classic ""Where in the World is Carmen San Diego?"" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She’s an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients."

See Also