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Creating Games with Unity, Substance Painter, & Maya

Models, Textures, Animation, & Code

Jingtian Li Adam Watkins (University of the Incarnate Word) Kassandra Arevalo (University of the Incarnate Word) Matthew Tovar

$305

Hardback

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English
CRC Press
12 January 2021
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

• Written by industry professionals with real-world experience in building assets and games

• Build a complete game from start to finish

• Learn what the pros use: construct all assets using the tools used at game studios across the world

• All software used are free to students

• When complete, students will have a playable version of an FPS game

Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

By:   , , ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   1.678kg
ISBN:   9780367506032
ISBN 10:   0367506033
Pages:   746
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Chapter 1 Maya Modeling ... 1 Chapter 2 Maya Set UV ... 57 Chapter 3 Set Texturing ... 91 Chapter 4 Unity Asset Creation ... 133 Chapter 5 Unity Level Creation ... 171 Chapter 6 Lighting and Baking ... 209 Chapter 7 Character Modeling ... 243 Chapter 8 UV Mapping ... 299 Chapter 9 Character Texture Painting ... 321 Chapter 10 Rigging ... 369 Chapter 11 FPS Animation in Maya ... 413 Chapter 12 Auto Rigging ... 441 Chapter 13 Introduction to C# ... 465 Chapter 14 FPS Animations ... 501 Chapter 15 Raycasting and Render Textures ... 533 Chapter 16 Weapons ... 561 Chapter 17 AI ... 603 Chapter 18 Health and Inventory ... 643 Chapter 19 UI ... 671 Chapter 20 Boss Battle ... 709

Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.

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