Naoto's a high school dropout and brilliant amateur tinkerer. He lives in a world that has been so over-exploited that the entire surface has become one vast machine. When a box crashes into his home containing a female automaton, it's a harbinger of change that will rock the entire globe, and give Naoto his chance to be a hero.
Codes and Classrooms
After Naoto, RyuZU, Marie, and Halter's mission to save Kyoto succeeded, the group must lie low. Branded as terrorists and with Marie presumeddead, the new allies decide to gather more information while acting out thedaily lives of high school students-something Marie isn't used to! Whileundercover, Marie receives valuable information through a coded message-The government is still abusing core parts to endanger civilians. Meanwhile,RyuZU wishes to find her little ""sister,"" AnchoR, but when the fellow
automaton appears, is she a friend or foe?
Praise forNo Game, No Life ""If you are looking for clever mind games where the protagonist faces seemingly insurmountable odds, then this is the book for you."" -Anitay ""No Game No Lifeis a must watch for any gamer... smart, beautiful, funny, and just plain all-around enjoyable."" -Kotaku
By:
Yuu Kamiya, Kuro Created by:
Tsubaki Himana Imprint: Kodansha International Country of Publication: United States Dimensions:
Height: 210mm,
Width: 148mm,
Spine: 13mm
Weight: 236g ISBN:9781632364494 ISBN 10: 1632364492 Pages: 200 Publication Date:27 June 2017 Recommended Age: From 16 years Audience:
General/trade
,
ELT Advanced
Format:Paperback Publisher's Status: Active