LATEST DISCOUNTS & SALES: PROMOTIONS

Close Notification

Your cart does not contain any items

Beginning iOS AR Game Development

Developing Augmented Reality Apps with Unity and C#

Allan Fowler

$97.95   $88.05

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
APress
19 November 2018
Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 

Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 

Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.

What You'll Learn

Download assets from the Unity store

Create a scene in Unity 2017

Use physics and controls on mobile devices

Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

By:  
Imprint:   APress
Country of Publication:   United States
Edition:   1st ed.
Dimensions:   Height: 235mm,  Width: 155mm, 
Weight:   454g
ISBN:   9781484236178
ISBN 10:   1484236173
Pages:   244
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Chapter 1: Getting Started.- Chapter 2: Getting Started.- Chapter 3: The Unity ARKit.- Chapter 4: Hit Testing & Lighting.- Chapter 5: Making AR Games.- Chapter 6: Introducing Touch.- Chapter 7: Adding Plane Detection & Point Clouds.- Chapter 8: Final Steps.

Allan Fowler is a Professor in Game Design at Kennesaw State University and lives in Atlanta, GA. Fowler is a published author, game designer, and dedicated educator. Apart from looking after his two children, in his spare time he makes games and practices martial arts and is a keen amateur photographer. Fowler holds second degree black belts in both Shotokan karate and Goju-ryu karate and has competed in State and International Tournaments.  

See Also