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Advanced Game Development with Programmable Graphics Hardware

Alan Watt Fabio Policarpo

$120

Paperback

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English
CRC Press
02 December 2019
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.

By:   ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 232mm,  Width: 191mm, 
Weight:   453g
ISBN:   9780367446475
ISBN 10:   0367446472
Pages:   374
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development

Watt, Alan; Policarpo, Fabio

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