This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.
By:
Alan Watt, Fabio Policarpo Imprint: CRC Press Country of Publication: United Kingdom Dimensions:
Height: 232mm,
Width: 191mm,
Weight: 453g ISBN:9780367446475 ISBN 10: 0367446472 Pages: 374 Publication Date:02 December 2019 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active
1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development